Burnett argues that the development of this new, closely interdependent relationship marks a turning point in our understanding of the connections between humans and machines. After presenting an overview of visual perception, Burnett examines the interactive modes of new technologies—including computer games, virtual reality, digital photography, and film—and locates digital images in a historical context.
He argues that virtual images occupy a "middle space," combining the virtual and the real into an environment of visualization that blurs the distinctions between subject and object—part of a continuum of experiences generated by creative choices by viewers, the results of which cannot be attributed either to images or to participants.
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How Images Think maps a fresh the territory of how we engage with new media. Burnett challenges us to rethink our interpretation of the changing mediascape in which images are used as the main form of interaction and communication. It is crucial reading for those interested in understanding the relationships we have with the images that surround us. This insightful investigation of how digital and other images modify, if not rule, the way we think is urgent reading for those among us who spend more than half their lives glued to one screen or another TV, computer, PDA, cellphone, etc.
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Search Advanced Search close Close. Preview Preview. Request Permissions Exam copy. What is art and how has it changed through history? These and many other issues are explored through case studies focused on artworks, buildings and other visual artefacts from to present day. Topics addressed range from Gothic churches to modern design, Renaissance altarpieces to Dutch seventeenth-century painting, eighteenth-century London to recent installations and videos.
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Activity 10 mins. What do you see? How images can change what you think Updated Friday 7th June Used with permission.
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